# Is ECC Redline the Warzone 1 remake players have been asking for?

ECC Redline is a NetEase battle royale built to feel like Warzone 1, with Verdansk-style POIs, loadouts and a grappling hook. Here is how close it gets.

Source: https://betkecilcuan.shop/is-ecc-redline/ · based on the channel [WhosImmortal](https://www.youtube.com/channel/UCLEsipUKnZpQnGDJ1Dpk6wg) · Video: [They Just REMADE WARZONE 1…](https://www.youtube.com/watch?v=bvbR8Yox5tw) · 2026-10-20

![Is ECC Redline the Warzone 1 remake players have been asking for?](https://betkecilcuan.shop/is-ecc-redline/is-ecc-redline.webp)

## Key takeaways

- ECC Redline is a NetEase battle royale that copies Warzone 1's core loop: loadouts, buy stations, contracts and a Verdansk-style map.
- WhosImmortal calls it the closest thing to "peak Warzone" and notes POIs that read like Superstore and other Verdansk landmarks.
- Health works differently: armor plates are gone, health regenerates and bandages top you up.
- A grappling hook is in the game, which split viewers who otherwise liked the Warzone 1 feel.
- Closed beta registration asks for a Chinese mobile number, and there is no confirmed console release.

Warzone 1 was never remade by Activision, but ECC Redline is the closest thing to it: a NetEase battle royale that copies the original Verdansk formula of loadouts, buy stations and contracts. WhosImmortal calls it a straight Warzone 1 remake in spirit, and the footage backs that up more than any official Call of Duty release has. If you want to support the channel that broke it down, you can use the [G Fuel discount code "Immortal"](https://www.gfuel.com/IMMORTAL) for 20–30% off an order.

## What ECC Redline actually is and who makes it

ECC Redline is a free-to-play battle royale from NetEase, the Chinese publisher behind Bloodstrike and a long list of mobile and PC shooters. It is not a Call of Duty product, it has no Activision license, and it is not built on Infinity Ward's engine. What it does have is a deliberate imitation of Warzone 1's structure: a large map with named POIs, a loadout drop system, buy stations that sell killstreaks and self-revives, and contracts that pay out cash for looting, bounty hunting and recon.

That is why the comparison lands. Warzone 1's identity was never one mechanic; it was the combination of a cash economy, respawn gulag, and map design that rewarded rotations. Redline reproduces the economy and the map language, and it does it with modern rendering and cleaner netcode than a 2020 build.

## How close the map and gunplay get to Verdansk

The map reads as a Verdansk tribute rather than a copy. WhosImmortal points out a location that gives off Superstore energy, and the broader layout follows the same logic: a mix of dense urban blocks, open fields, and elevated industrial sites that force you to think about cover before you rotate. If you played Verdansk for hundreds of hours, the muscle memory transfers almost immediately.

Gunplay is where the imitation gets interesting. Redline leans on fast time-to-kill, low recoil on the starter weapons, and a loadout system that lets you bring a custom primary into the match rather than gambling on floor loot. That is the Warzone 1 promise: you win or lose on positioning and aim, not on which crate you opened first.

## The health system is not Warzone 1

The biggest mechanical difference is armor. Redline has no plate system; health regenerates on its own, and bandages are the consumable you use to top up mid-fight. That single change rewrites every engagement. In Warzone 1, cracking plates was a resource decision, and a fight against a fully plated opponent was a different puzzle than one against a player with two plates left. In Redline, damage sticks differently, and long-range chip damage matters less because time heals it.

Whether that is better is a matter of taste. It lowers the skill ceiling on tracking and raises the value of aggressive pushes, since you cannot permanently strip someone's defense from 200 meters away. Players who loved the plate meta will feel the absence immediately; players who found plating tedious will not miss it.

## The grappling hook problem

Redline includes a grappling hook, and that is the detail that divided the audience most. Warzone 1 had no vertical mobility tool of that kind; rotations were about vehicles, zip lines, and knowing the map. A grappling hook changes verticality, lets players escape bad positioning, and creates rooftop play that Verdansk never supported in the same way.

It is also the clearest sign that Redline is not a pure remake. NetEase added a movement gimmick that fits its own design language, and that is exactly the kind of change that turns a tribute into a different game once the novelty wears off.

## What viewers and players are actually worried about

The reaction to the reveal splits into three camps, and all three are reasonable.

1. **The legal question.** A battle royale that looks this much like Warzone 1 invites attention from Activision's lawyers. No suit has been filed, but a cease-and-desist is the obvious risk for a game this derivative.
2. **The gimmick question.** Some players expect Redline to be a novelty that dies after a few weeks, because a Warzone clone without Call of Duty's content pipeline has to survive on its own updates.
3. **The access question.** The closed beta reportedly asks for a Chinese mobile number at registration, which locks out most of the Western audience that the marketing is aimed at. There is also no confirmed console version, and the comparison to Delta Force keeps coming up because both are NetEase shooters chasing the same audience.

The most common sentiment, though, is frustration aimed at Activision rather than NetEase. If a third-party studio can rebuild the Warzone 1 feel, the argument goes, the original could have been kept as a standalone product and iterated on instead of being replaced.

## How to try it and what to expect

Redline is a PC-first release, and access runs through the official site and beta registration rather than Steam or a console store. Expect a client download, an account setup, and a region check. If you cannot register, your realistic option is to wait for an open test or a wider regional rollout.

Once you are in, treat the first few matches as a map tour. Land at the dense urban POI, learn where buy stations sit relative to contracts, and test the time-to-kill on the default rifles before you commit to a loadout. The grappling hook has a cooldown and a travel arc worth practicing in the training area; it is not a get-out-of-jail card, and using it in the open gets you killed.

## Useful links

- [G Fuel discount code "Immortal" — 20–30% off](https://www.gfuel.com/IMMORTAL)
- [KontrolFreek — code "Immortal" for 10% off](https://www.kontrolfreek.com/)
- [WhosImmortal Discord community](https://discord.gg/EqWRFD655c)
- [WhosImmortal on Twitter](https://twitter.com/WhosImmortal)
- [WhosImmortal on Twitch](https://www.twitch.tv/whosimmortal)

## The verdict on the Warzone 1 remake question

ECC Redline gets closer to Warzone 1 than anything Activision has shipped since Verdansk was retired, and it does so by copying the economy, the map language, and the loadout loop rather than the surface details. The missing armor system and the grappling hook are real departures, and the beta's regional gatekeeping plus the obvious legal exposure mean it is not a safe long-term home for your squad. Still, for anyone chasing that specific 2020 feel, it is worth a download and a weekend. WhosImmortal's breakdown is the clearest tour of what Redline borrowed and what it changed, and if you want to back that coverage, grab your G Fuel order through the ["Immortal" code link](https://www.gfuel.com/IMMORTAL).

## Questions & answers

**Is ECC Redline an official Warzone 1 remake?**

No. ECC Redline is developed and published by NetEase and has no connection to Activision or Call of Duty. It is a separate battle royale that deliberately copies Warzone 1's map structure, loadout system and cash economy.

**Does ECC Redline have armor plates like Warzone 1?**

It does not. Health regenerates automatically and bandages are used to heal, so there is no plate-cracking mechanic. That changes how long-range chip damage and extended fights play out compared with Warzone 1.

**Can console players get into ECC Redline?**

There is no confirmed console release, and the beta registration reportedly requires a Chinese mobile number. For now the realistic path is PC, and players outside the supported regions may have to wait for a wider test.

**Will Activision shut ECC Redline down?**

Nothing has been announced, but the resemblance to Warzone 1 makes a legal challenge plausible. Treat the game as something to enjoy now rather than a long-term platform for your progress and purchases.
